using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class CameraOrbit : MonoBehaviour
    {
        public Transform cameraTarget;
        public Vector3 cameraTargetPos;
        public Vector3 cameraTargetOffset;
        public enum MoveMode
        {
            None,
            UpDown,
            Free,
        }

        void Start()
        {
            throw new NotImplementedException();
        }

        void OnEnable()
        {
            throw new NotImplementedException();
        }

        void OnDisable()
        {
            throw new NotImplementedException();
        }

        void LateUpdate()
        {
            throw new NotImplementedException();
        }
    }
}